Update 1.3.2 transformed ticket issuance in Croydon London Bus Simulator by adding physical interactive ticket machines inside compatible bus cabs. Instead of only clicking sidebar buttons, drivers aim at realistic fare panels and select the correct product matching each passenger request. This guide explains the system and how to master it.
Finding the Ticket Machine
Spawn a post-1.3.2 bus model such as EvoCity variants from the e400EV Pack. Enter first-person view with F1 and look toward the cab ticket panel — typically beside or behind the driver seat. The machine displays buttons for Single, Return, Day Pass, 7 Day Pass, and Months Pass fares.
Issuing Tickets
When a passenger boards and displays their request in a speech bubble, click the matching button on the physical machine. The dashboard simultaneously highlights the correct option as confirmation. Issue tickets for all boarding passengers before closing doors and departing. Wrong selections incur penalties documented on our points guide.
Camera and Aiming
Physical machines require proper camera orientation. Use right-click to look at the machine panel. If you cannot see buttons clearly, adjust with F1 driver view or briefly switch to F2 passenger view for spatial reference. Full camera controls on our cameras and doors page.
Dashboard Fallback
All buses retain sidebar ticket buttons regardless of physical machine availability. During lag spikes on populated servers — common immediately after updates — dashboard buttons may respond faster than physical interactions. Choose whichever method maintains your on-time departure streak.
QuickBoard Alternative
Players who find ticket issuance tedious should consider QuickBoard (799 Robux or included in Croydon Pro). It eliminates manual selection entirely. Watch the Update 1.3.2 video below for a live demonstration of the new machines and EvoCity buses.